I'm just hoping it's going to be easier than the Genesis/Mega Drive game, or at least more consistent about it. Hey I just noticed that this is by Capcom! Makers of games like... Super Ghouls'n Ghosts. Oh.
Fortunately Aladdin is more acrobatic in this game, and can knock a man out by swinging into him from a pole, or by leaping onto his head. To be honest I think this suits his character much better than the sword combat in the Mega Drive game. The guy was going on a full GTA rampage against the cops in that one.
Apparently Capcom held the licensing rights to games on Nintendo consoles based on Disney intellectual property when the SNES version was made, so they got to make their own Aladdin game. But it ran out before it was time to make the Game Boy ports.
The Game Boy Advance does have the actual SNES version of Aladdin though, except with a narrower screen.
Aladdin game too. Fortunately this one can be taken down with one good stomp to the head. Actually every enemy seems to take a single hit in this so far, which is a good design choice in my opinion. Keeps things moving.
This could have been a screenshot of me heroically hanging on to the edge of a swinging platform to grab a rare red gem underneath, but I chickened out and left it there. Hey, I don't even know what the things even do! It's not like there's a shop in this one.
It took me a while to figure out this boss fight. Apples don't work, and he holds his sword over his head so jumping on him is a bad idea... and I got distracted by Abu again. It's not my fault, he was dancing around on top of the stall, shadowboxing.
It turns out that I had to jump on the guy at the exact same time he was slashing at me. Fortunately I was able to hide behind the conveniently located barrel until I was ready to pounce. The dumb shopkeeper never thought to just walk around it.
Plus I got a 'password', which is something the Mega Drive version stubbornly refused to give me. Score 10 points for the SNES version, though I'm deducting 5 points for lying to me. These are clearly passpictures.
Though with only four symbols for my code, it doesn't seem likely that this is going to store my extra hit-point or any of my stuff. Shame they didn't go with save games really (or a level select screen, it a shame how few games actually have those.)
Spirou did a similar thing if I remember right, and I was impressed then too.
Well, that's Aladdin's final life flushed away.
I love their reactions as I walk over to each choice; the animation in this game is fantastic. But you can see now why I'm having trouble getting him to stay on the platforms. Unlike the Mega Drive Aladdin, this guy likes to skid for a while when he turns.
It makes me wonder why in platformers the punishment for falling down a hole is often way more severe than for getting hit by an enemy. Land on an enemy, lose a single hit point, land on spikes/a hole/a bit of water, INSTANT DEATH. It means the difficulty ramps up whenever there's a few tricky jumps.
Oh I also figured out that collecting 100 gems increases my maximum hit-points, so it's definitely worth hunting them down.
But it's cool, because he's going to offer me unimaginable power. First though, I have to step inside his lamp....
I always assumed (for whatever reason) that there were two Aladdin games: the one on the Mega Drive, and the crap one. But this is actually a really solid platformer, probably just as good as the other game. In fact I might even give this one the edge because the passwords mean I actually have a chance of ever finishing it. Consider it recommended.
1993 - Aladdin (Genesis/Mega Drive)
1993 - Aladdin (SNES)1994 - Aladdin (Master System)