Whatever, it's the last one based directly on the first movie, so it's the last one I'm playing.
Anyway, back in the city of Agrabah, Aladdin steals a loaf of bread and the law is soon on his tail.
I have to say it's not bad looking for a Master System game. The characters look like tiny versions of the Genesis/Mega Drive version's sprites, and the backgrounds remind me a bit of the SNES version.
Shockingly it seems that the Game Gear version is exactly the same, except the smaller screen gives me less time to react. It makes me wonder if there are any Game Gear games that are actually different to the Master System version.
I don't even want to know what his monkey's doing to the poor man's face.
I suppose this is it then, the entire game's going to be about pressing jump when a barrel or a gap comes up.
Princess Jasmine reveals that she is in fact... Princess Jasmine! But it's not enough to get the guards off Aladdin's back and he's dragged away at Jafar's orders.
I've been getting a bit of a Prince of Persia vibe from all three Aladdin games at times (for obvious reasons), but this cutscene is giving me full on deja-vu.
|Prince of Persia (DOS)|
To be honest I expected fake old man Jafar to pull a hidden lever or something to open up a secret door in the brick wall, looking at the big obvious seams in the background, but nope.
But the screen has stopped scrolling! I can walk backwards, and duck, and visit other screens by climbing stairs! It's suddenly turned into an entirely different game. I still can't kill these bats though, as the apples are health pickups, not weapons.
It took me ages to figure out the trick to getting past the spikes, is to duck and sneak past. For some reason spikes start to get shy around Aladdin when he's crouched, and retract back into the ground.
Whatever, I'll leave it for now and go up the stairs. This is a pretty different style of game to the other two versions, as it's not just straight run to the exit. This is actually, well, a bit like Prince of Persia actually, though far easier as there's no falling floor tiles, swordfights, or time limits.
So I grabbed like 8 of the things, just in case.
Actually this Aladdin has very precise movement, so unless I accidentally double tapped a direction and made him run straight over the edge, I think I'd probably do alright here even without the invisible safety walls.
It turns out that the key was behind that wall I couldn't climb up earlier. Seems I actually could climb up all along, I'd just been standing in the wrong place.
INSTANT GOLD STAR!
This magic carpet section is pretty inoffensive and straightforward. I just move up and down to weave between the rocks for a bit, and it's over.
Aladdin tricks the Genie into saving him from the cave, then uses his first wish to become a prince so that he can date Princess Jasmine. He didn't wish to be a fake prince so I suppose this means he actually does have a nation to rule somewhere. Not that he cares.
I suppose the next level will be set in a parade then, as we return to Agrabah in disguise as Prince Ali. We'll no doubt be marching right up to the front door of the palace, showing off Aladdin's new found ultra-wealth in the most decadent way possible to impress the Sultan and win the heart of the Princess, while possibly jumping over some barrels along the way.
I just hope there's no bats in here.
In this though if I haven't got a stone handy I'll have to go off and find one or there's no way through.
But it turns out that the night skies over Agrabah are more dangerous than the streets. I'm being harassed by birds. Fortunately the apples are still on my side.
But seriously, a horse is trying to jump up and knock me off my carpet. And now clouds are shooting lightning at me... this is amazing.
I wish there was some food lying around I could grab for health. Damn the Sultan's cleaning staff. Also damn the Sultan's maintenance staff for leaving gaping holes in the floor and loosening the screws in every chandelier in the building. This place is a death trap.
Anyway he throws Aladdin to the end of the Earth to get rid of him, as killing him never seems to stick, so I guess we've got another magic carpet level now as we race back to Agrabah to stop him?
Hey, that gives me an idea...
THREE MINUTES LATER.
And so Aladdin releases the Genie with his final wish... instead of using his last wish to feed the starving children on the streets of Agrabah, then giving the lamp to Jasmine to free the Genie with her final wish. The two main characters get married, the Genie goes to Disneyland, and everyone's happy.
Four running levels, two platformer levels, two carpet levels and a boss fight. I'm guessing it took roughly an hour to finish on my first try, and I was watching all the cutscenes. It ain't exactly difficult.
But I can't actually say it's a bad game. It was entertaining enough while it lasted, it has decent graphics, great controls, and the music is about as good as it could be. It even has some parallax scrolling effects on the floors and buildings that the other games don't have.
Three games based on the same movie and none of them suck, I'm honestly surprised. But I'm done with Aladdin now. Next game.
1993 - Aladdin (Genesis/Mega Drive)
1993 - Aladdin (SNES)
1994 - Aladdin (Master System)