I can walk around with the joystick, and pressing fire next to an item brings up the cryptic menu icons on the left. All I've figured out so far is that 'scroll with an arrow next to it' means 'read', and reading this particular scroll brings up my stats.
I guess he must have drowned or something? Something for me to ponder I guess while I'm sitting here waiting for the game to reload.
I think I'll check the top left door first.
Anyway, I can't be bothered playing 'push the barrel' with this thing anymore, so I'm going to go check out where the doors lead.
A FEW ROOMS LATER.
Oh wait, no, I see a key on the floor! And I passed a locked door on the way in here. Now I know exactly what I need to do.
This is the only locked door, and this is the only key. But my only options here are 'examine', 'use as a weapon', 'drop' and, uh... 'joystick'. I still haven't figured out what that one means.
LATER, IN DAY 2.
The game uses the same button for jumping as it does for bringing up the interaction menu, so I had to take a step away from the barrels before it'd let me jump. It's definitely awkward, but I can't think of a cleverer way of handling it so I'll let them off.
Oh fuck it, I give in. I've been wandering around this place for ages and I'm getting nowhere. I'm sure youtube knows how I can get through that bloody locked door.
Did I mention how nice the graphics are yet by the way? I think the game looks awesome considering how limited the palette is. It's got a very distinct style to it. Shame there's no music though.
Plus I found a note in a locked treasure chest, which I opened with the key. It helpfully points out that I was stepping all over a gem in that room full of sacks and I never even saw it. If you go back and look at the screenshot which says 'You find nothing' you can see it's right there under my feet.
I actually had to check youtube for this again, because I naively assumed I was supposed to USE my pickaxe to chip away the wall, not just throw the damn thing at it.
Awesome, more bloody keys to find.
I don't see anything the lock could be connected to, but I've still gotta try it.
Who the hell would go to the trouble of setting up a spider trap anyway? Do they have people that replace the spiders every so often, and feed them? Who puts the spiders back if it gets triggered?
I've still got the unlabelled potions I swiped off that table in my inventory, but without identifying them I could end up drinking a potion of 'even more poison' instead of an antidote. Apparently I've got to drop an item at my feet before I can identify it with a scroll, and I only get three uses before the scroll runs out. Well two uses now, as I accidentally wasted the first one trying to figure out how it worked.
MUCH MUCH LATER.
I tried drinking all the potions in the guy's inventory at once to see what happened, and when that didn't kill my hero I just turned the game off. The end.
The game's got some charm to it for sure, but the awkward controls, confusing interface, lack of a map, and crappy combat conspire to drag it down. For me anyway, all the magazines loved it at the time.
Bitmap Brothers games:
Part 1: Xenon (Atari ST)
Part 2: Speedball (Atari ST)
Part 3: Xenon 2 - Megablast (Amiga)
Part 4: Cadaver (Amiga)Part 5: Speedball 2 - Brutal Deluxe (Amiga)
Part 6: Gods (Amiga)
Part 7: Magic Pockets (Amiga)
Part 8: The Chaos Engine (Amiga)
Part 9: The Chaos Engine 2 (Amiga)
Part 10: Z (MS-DOS)