The title screen music this time is a conversion of 'Doin' the Do' by rapper Betty Boo, only without the vocals (youtube links). I have to admit that I actually like the track, though maybe I'm just nostalgic. I used to play this game when I was very young, so there's a chance I'll actually know what I'm doing in this one.
By the look of those trees on the right it seems that if I'm really lucky I'll get to visit a forest level next!
Okay the game's a platformer and I'm armed with tiny bouncing cyclones that I pull out of my magic trouser pocket. It takes a few well aimed whirlwinds to blow up an enemy though.
Popping this whirlwind left me a shiny metal ball worth 100 points! Which is pretty much worthless, but seeing as it takes as long to kill enemies either way, I might as well use charged whirlwinds and get the points.
The game's kind of slow paced, but at least I'm able to plan how I'm going to deal with situations. It doesn't typically throw things at me and expect me to react. In the last Bitmap Bros game I played, Gods, I'd frequently find myself ambushed by a wave of enemies spawning in all around me, and all I could about it was try to spin around and throw knives into them before they got me.
ONE ROOM LATER.
Though in my defence I'm sure these frogs have more health that the last frogs I fought, which is a damned dirty trick if it's the case. When a player encounters an enemy type they've fought before, it should be a predictable known threat, unless it's made very clear that they've changed in the meantime.
I can aim my whirlwinds a little when I throw them, but it's still a pain in the ass to hit anything in the air. And I'll need to clear the sky before I use that bubblegum over on the left to float upwards, or else I'll soon be in the shit.
|Magic Pockets (DOS)|
Other than that the PC version seems basically the same as the Amiga game I'm playing, though with lower quality music.
Oh right, there's one more thing the PC port does differently: IT HAS LEVEL PASSWORDS. Which seems like something that should have been in the game in the first place really.
It's hard to plan out what I'm going to do when the enemies aren't consistent and I think that's a bad thing. I don't mind fighting tougher enemies, but that's what having different enemy types is for. I mean they could've at least given them a different coloured outfit or something!
I have figured something out though. Each time I kill an enemy, it changes the item I'd receive if I captured one in a whirlwind. As I cycled past the worthless score items with each kill, eventually I reached useful pick ups like health, whirlwind upgrades, and stars. So it turns out that it's actually better to kill enemies rather than catch them for the most part.
Fortunately the Kid occasionally throws an yellow arrow out of his pockets pointing to the exit, so I'm not entirely lost.
What a tragic waste of one of my precious lives.
ONE LIFE LATER.
It's really hard to screenshot 'spinning' though, so you'll have to take my word for it.
Well, the game was alright while it lasted, but for everything it does right, it manages to find some way to piss me off too. Like, by not having passwords, saves, or continues for example. If I wanted to retry this level now I'd have to start again from the very beginning, and hope I manage to make it far again. And fuck that shit.
Step one: I fill the room with powered up whirlwinds that spit out smaller whirlwinds, before the enemies can start jumping up.
Step two: I fling myself up with a whirlwind, then bounce off each ledge as I drop, keeping my spin going and killing every enemy left alive in my path.
The Kid isn't much good in a fair fight as 'getting out of the way' isn't one of his strongest skills. I mean he can get around the level just fine, but he's a little unresponsive and slow to dodge.
To be honest, I don't think this art style suits forests as much as it does caves. I can't tell if those are meant to be leaves hanging off those branches, or some kind of fruit.
You know, with all these plants and wasps around I almost feel like I'm back in Terraria again. Only this time I don't have a grappling hook. Or a gun.
Anyway they ganged up on the Kid and killed him, and his magical adventure finished right there. The end.
I don't want to give this a gold star, because even though I did actually want to keep playing, the more I did the less I liked the game. The flaws became more apparent and the levels got more frustrating, and I haven't got the enthusiasm left in me to get this far again anyway.
But I can't help but like the game, so I'll compromise and award it a...
Bitmap Brothers games:
Part 1: Xenon (Atari ST)
Part 2: Speedball (Atari ST)
Part 3: Xenon 2 - Megablast (Amiga)
Part 4: Cadaver (Amiga)
Part 5: Speedball 2 - Brutal Deluxe (Amiga)
Part 6: Gods (Amiga)
Part 7: Magic Pockets (Amiga)Part 8: The Chaos Engine (Amiga)
Part 9: The Chaos Engine 2 (Amiga)
Part 10: Z (MS-DOS)