Earthworm Jim was the first game by the makers of Global Gladiators, Cool Spot, Aladdin etc, after they split from Virgin Games to form Shiny Entertainment. So I'm planning on comparing it to those games incessantly throughout the post.
Cool Spot I can fire my weapon in 8 directions, though I've got limited ammo. At least Jim has the sense to stop walking towards the enemies while he's firing this time.
I'm a bit concerned about the first enemy being a bird. Not really a good sign. Well, birds are the worm's natural predator, so I suppose it does make sense.
My first instinct was to jump up, but the jump button actually makes Jim drop off the chain, right into the assorted spikes. I'd press down on the d-pad to aim and shoot at the thing, but I'm a little busy pressing up to avoid getting Jim's legs bitten off. And the dog doesn't just snap at Jim, he latches on and shakes him for a while. This is a bloody annoying little enemy.
I'm struggling to figure out why I need to do it though. There's no problem here that only a flying cow can solve, I'm just locked in on this screen by an invisible wall until I drop the fridge.
The SNES version of game seems to play pretty much exactly the same as the Genesis/Mega Drive version, which surprised me because for some reason I'd assumed they were totally different. Though they have changed the graphics a little.
I really wish I could shoot that bird, but Jim only pulls the gun out when he's on solid ground. Tires sadly don't qualify.
After eventually killing them both I grabbed that chain and tried jumping up to grab the pick ups floating above. But Jim defiantly refuses to jump on chains, so I guess I'll just have to walk away leave them there then.
Global Gladiators was that it had no variety, and that's definitely not a problem this game has. I can run around on ledges while getting attacked by birds, jump around on tires while getting attacked by birds, climb a giant conveyor belt dodging goldfish bowls while being attacked by birds... and this is only the first level!
Can't pull out the gun and shoot the little git though, nope. Not until I reach a ledge.
Global Gladiators and Cool Spot forced me to search for a certain number of their product logos before I was allowed to leave the level, and Aladdin had optional apples I could grab for ammo. Earthworm Jim has these little atom things that give me health, so they're only necessary if I'm playing badly (which I am).
BUT THEN, A FEW LEDGES LATER.
ONE LIFE LATER.
He's taken off most of my health by knocking brass horns down onto my head, but I've finally hit him hard enough to turn him into his second form. A bloody anvil cannon! I'm trying to fire off some shots in between dodging anvils, but I'm doing a really shitty job of both.
After I get a few good hits in, he smacks me across the level and transforms back, and we go back to the horn dodging.
It's nice to know that the game gives me a few continues from the start without making me work for them, but there's not much point wasting one now seeing as I'm only on the first level.
I can't really complain too much about the difficulty, seeing as there's an easy mode and I'm not using it, but I think I'm going to have to walk away for a bit and take a break. Before I start snapping controllers.
And guess what, there's another boss fight right afterwards. What, are they making up for the lack of bosses in their last few games or something? Fortunately this guy's much more straightforward to figure out. He drops a crate, I knock it over to the spring, and repeat as necessary.
I suppose he's dancing to the background music, which is 'Night on Bald Mountain' by Modest Petrovich Mussorgsky I believe. I mean I believe the website I found the info on when I looked it up.
Maybe I just wasn't hitting the other one from the correct side or something.
Though I did come across one of them earlier. It just looked like any other part of the level, and I can't pull the camera down by ducking, so I jumped right in. Another wasted life.
I backtracked to look for it and ended up losing my single remaining atom of health and having to do the whole section again. Turns out the door was down in that hazy pit below this platform, and I was supposed to assume it was safe and jump down. Bloody game.
Okay, here's my controversial opinion on Earthworm Jim for anyone who wants to know: I don't like it. The enemies are annoying, the levels would be interesting except everywhere I go I'm bothered by the aforementioned annoying enemies, the bosses made me want to reach through the screen and crush them in my giant fist, and the enemies are annoying. The game's slick, the presentation is fantastic, and there's a lot of imagination on display... but I can get all that from just watching the cartoon, and that at least won't take me hours to get past the first episode.