I suppose I could check out the Credits screen too while I'm in the main menu.
Hey, isn't that the evil sword from the intro? It is, I'm sure of it. Now I'm even more confused about how that video fits into the story.
Okay, character creation is pretty much limited to choosing a class and entering a name. There's no messing around adjusting attribute points, selecting skills, or even changing appearance.
I usually go with the most boring choice in rpgs (bloke with a sword), but I'll go with the Rogue this time. Mostly because bows give me a ranged attack with unlimited ammo.
Diablo is a 2D mouse-driven click 'em up action rpg set entirely in one small town and the dungeons underneath. Though the town doesn't feel so small when I'm walking around, because my hero is in no hurry to get anywhere. Sure take your time, it's not like evil is scheming to conquer the world or anything.
"Hello my friend, stay a while and lishen."Well, okay let's hear what you have to say.
This shop screen's actually way more basic than I remember. There doesn't seem to be any way to compare an item's stats to what I already have equipped. It's a shame because the rest of the interface is great.
The townsman outside managed to hang onto life just long enough to task me with killing a demon called the Butcher who murdered everyone else in his group. I'll stick it on my list of things to do. Actually wait, the game has a quest screen so I don't have to. Excellent.
Shame I couldn't offer the guy one of my health potions, but sadly they only work on real player-controlled heroes like me. Also I kinda drank all mine by accident while I was testing out what the keys do. At least now I know there's no cooldown timer on potions.
The Rogue isn't exactly 100% accurate with her shots, but she eventually gets the job done. Except when I'm trying to hit giant immobile barrels of course, then she can't get a single arrow on target.
Fortunately the enemies (and items) are highlighted when I put the cursor over them, so I can always see what I'm attacking at least. Plus my hero stays put when she's firing arrows, so I don't accidentally go wandering off into groups of camouflaged enemies every time I click on one of them.
Also I just gotta mention that I love the look of D3's user interface, I don't think I've ever seen a game do it better. Not that Diablo 1's interface looks anything less than awesome.
Shame there's no indication exactly what raising these attributes will give me until after I'll spent my points. I'll put the five I just got into dexterity as that seems a fair enough bet for an archer. Plus if I ever find a bad ass new bow it'll probably require a minimum number of dexterity points to equip.
Only one save slot per character though, so I've got to be careful not to save somewhere stupid.
Nice of them to colour code these dungeons by the way, as I need all the help I can get to remember where anything is. Every room I enter tends to look a lot like where I just came from.
Yep, the only sensible thing for me to do now is to waste one of my (relatively) expensive town portal scrolls to drag all this stuff over to a shop. Then I've got to go all the way down the witch's hut to buy more portal scrolls, then all the way back to the town portal to return to this level. And then I can get back to finding more loot to sell.
Though I'm sure there was something else here I was meant to be doing... Nevermind, I'll almost certainly remember what it was after I've levelled up a few times and found some better armour.
I love how enemies (sometimes) explode into coins when I kill them. I'm not so fond on having to search around on the floor for them afterwards though, especially as gold coins look a lot like dead skeleton... bones. If there's a 'highlight all items on the ground' button, I haven't found it yet.
I tried using strategy and tactics at first, but my only two moves are 'walk' and 'shoot' so I'm limited in what I can do. In the end I stopped running away and just stood there firing arrows and drinking potions until he fell down. My reward: a sword I can't use.
Actually there would be other attack options available to me if I was carrying magic scrolls, or I'd learned some spells. Right mouse button casts whatever skill I've selected (at the cost of mana), but all my Rogue is good for is disarming traps and opening town portals.
I'll clear the place out first, then I'll go take on Leoric one on one.
Actually I suppose I could use an identify scroll, but I need to go back to town to get my stuff repaired anyway.
I also get a room full of skeletons pelting me with arrows, including another group just off screen shoooting me in the ass. Fortunately I'm capable of taking a few hits, so being attacked from off screen is more of an annoyance than a disaster. I'll get around to kicking their asses in due time.
I just wish one of these bastards would drop a cool magic bow. I'm still using this piece of crap Hunter's Bow I found around the second floor.
Actually I can't be arsed to walk all the way back to the magic shop to sell these scrolls so I'll just dump them here for now. (Plus I'm sick of hearing the witch say "I ssense a ssoul in ssearch of ansswerss." every time I visit.) I'm pretty sure they'll be perfectly safe here lying in the middle of the street while I'm gone. Alright, back to the town portal then... or maybe I'll just save and quit now before I lose another hour to the game.
Time hasn't been that harsh on Diablo in my opinion. Sure it's a bit hard to see in the dungeons, but the gameplay is still addictive and the interface doesn't feel clunky at all. I guess clicking on monsters and hoarding loot never really gets outdated, even if it does get tedious at times. It's just a shame my character model doesn't change to show what I'm wearing, so I can't impress all the NPCs with my Skeleton King crown.