Super AiG's Guide to Every (old) James Bond Game Ever, Volume 10
Game 22 - The World is Not Enough (2001)
Formats: Game Boy Color.
PlayStation and N64 games. I can only hope that the rest of the game matches the... quality of its title screen.
But there's two things I'd like to criticise here. First, pixel Bond forgot to fire his gun at the camera, which I feel is a pretty important element to the scene. Second, where's the Bond music? I don't know what this beeping is meant to be, but it's not the Bond theme.
Oh and there's no voices this time, in case that's something you were wondering about. I've been spared from having to listen to ultra low bit rate John Cleese voice samples.
It's a little weird though how the building is entirely deserted. Where's the receptionist and all the security guards?
And now the music seems to have progressed into some terrible off-key Bond theme inspired wreck of a song. But I shall tolerate it. For England.
Turns out that there's nothing else down here but locked doors, but fortunately that computer board I picked up for no reason was actually the key to the elevator, so I can escape to the next floor.
I'm not entire sure that 'LOCKED' message was intended to flash up in the middle of this cutscene, but whatever. Now I know I'm locked in here at least.
Or maybe I'll just pick up that convenient gun icon and shoot them both.
Plus it took Bond forever to even get around to pulling the trigger after I pressed the button.
Now then, where the hell is the way out?
I almost hesitated before walking in front of the security cameras, but then I remembered what I was playing and ignored them like I do everything else.
That blue cross over on the right is a health pick up by the way, though I doubt I'm going to need it.
But in the end killing all the enemies changed nothing. The door is still closed, and I still have no idea what I'm doing here. Only one thing left for me to do then...
The sad thing is that this probably isn't the worst James Bond game I've played or even the worst I have yet to play, but it's still pretty bad. I can't expect much from Atari 2600 or ZX Spectrum games, but by 2001 they should have been able to manage better than this.
Tomorrow I make the jump to sixth generation consoles with Agent Under Fire!