This is the second sequel to classic platformer Great Giana Sisters though, so hopefully it'll make a million internet bucks on kickstarter in its last few days and they'll get the cash they need to finish it. Maybe someone will even give them a good idea for a new title while they're there.
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Two signs in the background helpfully point out that I'm supposed to run right and then jump. Or maybe shoot someone in the air with eye-beams, that one's a little vague. They don't actually tell me what buttons I should press to do this though, apparently they're meant for the character not the person holding the controller, but I'm sure I'll figure it out.
By the way I know the game might seem to have a bit of a rubbish mid 90s pre-rendered look, but it's actually all proper real-time 3d and looks great in motion. My screenshots aren't doing it justice.
The Giana Sisters series started off with a Mario clone, and I'm glad to see they've kept some of the classic owl stomping gameplay in the latest game. They've remade the classic Chris Hülsbeck soundtrack as well, and it sounds awesome.
This is a perfect use of gems to light up the correct path I reckon. I'd be pretty lost without them (they even show me when to start gliding), and I get rewarded if I do it right.
Hang on though, I'm sure there's something still there. Yeah, it's hard to see, but if you look closely on the left there's a row of ghosted diamonds there. It'd be nice if they were a bit more obvious, because I could have totally missed them.
Also, now I can get the diamonds. Cool.
It's funny how this and Giana Sisters DS actually make me want to get all the items on the level, but I found it tedious in games like Global Gladiators. I suppose it helps that it's not mandatory and there's no rush this time.
Oh, I don't mean you have to stop and change characters to use the other ability. Each skill gets its own button, and the entire world instantly warps and switches between the sisters when you use the other character's button. This could have really ruined the whole thing if they'd screwed it up, but the switch is so fluid that it doesn't interrupt gameplay at all.
I'm sure the green smoke is supposed to be a clue that this is actually a sinister thorny bush thing, but green smoke on a green level doesn't actually stand out that well.
DEMO LEVEL 2 - THE HAUNTED SWAMP.
Karateka myself right off the edge into the insta-kill water.
It was at this point that I noticed that there's no lives counter. I may very well have infinite lives here.
The graphics are great, the controls are solid, the characters are slick and responsive, the music is fantastic (though didn't I hear this song on a loop all through the first level already?) but if I had to find a flaw in the game so far, it'd have to be these bushes. Or my eyesight, whichever one's giving me problems here.
Oh, turns out it didn't do much of anything. No projectile attack, but I've acquired a healthy glow so it probably just gave me an extra hit-point.
Of course I could just leave the gems and make a run for it, but that's hardly in the spirit of the game. This is about greed, and hoarding floating diamonds, and I ain't gonna leave a single one if I can help it.
Nope too slow, drowned again. I must have lost like ten lives here already. Or twenty, but who's counting? It doesn't matter, I've got infinite of them. Plus fortunately I get to keep all the gems I've collected even if I get my character killed before a checkpoint. So if I wanted to I could just jump down, grab a couple of diamonds, leave her to drown, then reappear at the top and grab some more next time. But I won't.
To be fair, finding the way around to the gems is usually the tricky part, not collecting them, and in this case just getting across at all is the real challenge. There's no checkpoints mid way, I have to do it all in one run and hope there's a checkpoint on the other side.
You know, I'm starting to think that big diamond actually was just a big diamond, and now I can't get back to it without doing all that jumping around over water again. Damn.
Oh, and also lots of moving platforms. Still, it's a platformer, I knew what I was getting into. Just gotta time it right and try to stop smacking my head on the row above...
I'm starting to think I'm going to run out of my infinite lives before I make it through here.
This game actually turned out to be pretty good, I liked it. It's a good old fashioned platformer with some new ideas, and rock solid control. I was never once able to blame the controls for one of my many fuck ups, (though I did blame the pink haired sister for ricocheting off a ledge back into the bloody water over and over again.)
The world warping 'twist' feature gets a lot of use, even if it's mostly used to open gates, move platforms, and turn off evil plants a lot of the time. It's pretty important to the gameplay, but the actual level layout never gets distorted in the way Soul Reaver's world did. It's cool how they linked it your skills though, so you have to be mindful about the way things will change as you make your way around.
So if any of that sounds interesting, you can check the demo out yourself if you want: http://project-giana.com/download/.
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