|In case you were wondering, the actual game cart looks nothing like this.|
Sega's first shot at the Bond licence was a port of James Bond 007 for the SG-1000 console back in 1984, but it took until a decade later in 1993 before they finally got their own exclusive game. Two of them in fact, one for Master System and one for the Mega Drive/Genesis, each sharing the same name.
Game 14 - James Bond 007: The Duel (1993)
Formats: Mega Drive/Genesis
Actually the photograph on the game box makes it clear that these are in fact the last two games to star Timothy Dalton as 007, before Pierce Brosnan took over as the character's official video game avatar.
Look at that thing though, so high-tech it comes with a floppy drive. Plus it's nice to see that Q branch are still in the habit of labelling everything they make, in case a foreign government finds it and needs to know who to send it back to.
Flying down in broad daylight making as much noise as a jackhammer doesn't seem like it'd be the best tactical approach. Well, unless he was trying to make it as obvious as possible that he was coming to shoot them all, in which case good work 007!
That woman on the right turned out to be an anonymous hostage, who jumped up and disappeared when I walked up to her. And then that counter in the top left went down by one. Shit, I'm going to have to catch them all before they let me leave aren't I?
Still I'm just happy that all these enemies are going down in a single hit. It's a relief after playing the NES version of James Bond Jr, where it took a minute of tapping the fire button to kill anything. That reminds me, no time limit either!
Whenever I get Bond killed he respawns at the start of the level, with all the enemies back, but fortunately the hostages stay rescued.
Also to save drawing a new set of animation frames for when he's walking the other way, they've got him swapping his pistol over to his other hand. I guess Bond's just showing off that he can kill a man with either hand, he doesn't care which.
Wait, I've got to find a bomb now? Why couldn't it be enough just to rescue all the hostages!
Fortunately I reappeared back at the bomb instead of the beginning of the level. And they even reset the timer, so I didn't have to rage quit and cry about it.
Jaws, listen, this really isn't the time for this shit. The ship's going to explode in roughly exactly 38 seconds, and if we're still standing on it when that happens then the only winner here will be the sharks.
I guess I should keep my distance from Jaws next time. The henchman I mean, I doubt Spielberg's fish is making a cameo here as 'shark #3'.
Of course Roger Moore's Bond didn't get eaten by sharks, so we'll call it a draw.
I did an internet search for 'Bond rescue hostage', because I was curious if he ever had to do this in a movie, and instead I found this game sitting near the top of the results. I mean sure he's got to save the Bond girl in distress at times, but 7 hostages is pushing it.
Okay so how many hostages have I rescued so far? Hmm, I think it's probably... one. Right, back to work then.
Oh by the way I figured out how to attack enemies without getting shot. All I have to do is duck the second I see one appear. The poor bastards can't attack me when I'm crouched, they just run back and forth firing their gun off, their bullets flying harmlessly over my head. Plus it means I skip the reload animation too.
This is all the same forest level by the way. They've packed a lot of variety into this place.
It doesn't matter much now anyway, I'm out of continues. And I never did get to duel with anyone, well unless you count that time I took on Jaws from a screen away.
Game 15 - James Bond 007: The Duel (1993)
Formats: Master System, Game Gear.
Fortunately I don't have to collect them to complete the level. I hope.
I just noticed how similar this is to the last screenshot. It's not actually the same place, the designers just liked to reuse sections of level. It makes it a little hard to know where exactly I am.
Oh, and guess what jumped out of the water and bit me when I hit the ground.
(Yes I know this is actually the next door along, I'm giving you screenshot variety here.)
I'm really hoping this is optional. I'd would have probably rated this higher than the 16 bit game up 'til now just because I hadn't needed to search for anything yet.
It's trailing behind the Mega Drive/Genesis game though. Third stage and I still haven't reached the trees.
LEVEL 1 - EXTRA MISSION.
Of course I eventually defeated him. Because I'm awesome. Plus he's only the first boss.
I don't care that you don't care, I actually did something right in the game for once and I feel like showing off. Though for all I know I actually just earned myself three extra hostages to rescue.
I was actually doing pretty well here, except for how I constantly missed jumps, threw all my lives away, and ran out of continues. Mission: Terminated.
You know if I was forced at gun point to list the Bond games so far in order of quality, these two would be up at near top with James Bond Jr on the NES. The two games look and play very similarly, and I think the main difference between them (so far) is that in the 16 bit version the enemies are the main threat, but in this one it's the level that's out to kill you. Every other jump is over a lethal drop, and on the other side a crate is waiting to fall on your head. But I actually prefer that over having to hunt down hostages, deal with time limits, and fight mid-bosses.
And that's the end of the 16-bit era, the first decade of 007 games, and Bond week #1. But James Bond will return in GoldenEye 007.
Read part seven.
Back to part five.