Super AiG's Guide to Every (Old) James Bond Game Ever, Volume 1
|This is what happens when I have Photoshop open when I'm bored.|
Game 1 - James Bond (1983)
Formats: Atari 2600, Atari 5200, Atari 8-Bit, ColecoVision, Commodore 64, SG-1000.
James Bond came out the same year as Octopussy hit cinemas, but for whatever reason it's apparently not based on the movie. I don't blame them really, I wouldn't want to work on anything called Octopussy either.
As far as I'm aware this is the original Bond game, the first in a very long line of movie tie-in games... fuck, I didn't think this idea through at all did I? Still, there's some good movie tie-in games out there, I mean everyone liked GoldenEye right? Any one of these games could turn out to be awesome. But not this one obviously, it's on the Atari 2600.
Helicopters and this robot thing keep flying past and trying to shoot me, and there's not much I can do about it as my weapons are absolutely useless against them. They on the other hand had no trouble blowing up one of my cars with a single bullet.
Yeah it seems that my guns have only one function, shooting sparkly space diamonds, or whatever they're meant to be.
I suppose I should check out the other versions too though, in case they turn out to be something entirely different. First up is the ColecoVision:
I can definitely destroy those bloody frogmen though fortunately, as my car has a separate spiky mine launcher for underwater enemies.
Level two is the Spy Who Loved Me, and it's pretty similar in gameplay, though with more enemies around, and this time I'm allowed to shoot them all. So this is also the first Roger Moore Bond game.
This screenshot isn't actually from the ColecoVision though, it's from the Sega SG-1000 version which starts on the Spy Who Loved Me level and looks basically identical. I realise that you don't actually care, I just like to pack my posts with extra screenshot value.
No luck. I'm back in the car, in the water, dodging mines and shooting space rockets.
Game 2 - A View to a Kill - The Computer Game (1985)
Formats: Amstrad CPC, Commdore 64, MSX, Oric, ZX Spectrum.
Possible first appearance of the gun barrel sequence in a Bond game too.
Okay, the game starts with the option of watching the gun barrel opening, playing a level, or the watching the ending. Except for the versions that don't.
Mayday has just parachuted from the Eiffel Tower (that's it over on the right), and I've apparently got to follow her shadow around until she lands. The only problem with that is that she's up in the air, and I'm stuck on the streets. Oh, plus I've only got a tiny letterbox view.
Which is a bit of a problem as I've just driven down a dead end. The car physics are weird in this though, so if I drive full speed into the wall in front of me I'll bounce backwards with equal speed, and I can just reverse around like that instead.
In this scene Bond is trapped inside a burning building... damn that guy really does need to put on some weight. This is the first game where you get to actually walk around as Roger Moore's Bond by the way.
Anyway I have to get out of here before the fire reaches me, by heading through doors and using the contents of the rooms to aid my escape.
Unfortunately it's a pain in the ass to pick anything up. I have to press the button, select examine, select the item, and then slow scroll through my options until I reach 'pick up'. And 'return to game' is the default command, so if I accidentally hit the button twice I have to start the whole tedious procedure again from the beginning.
Though now that I think about it, even if I do eventually find this locked door I'll have to go through the damn menu again to use the key, and I don't think I can stand it anymore. Screw it, I'll check out the last level instead.
The Commodore 64 version doesn't even have text for the items though, it just has images, which actually makes things worse. It still takes as long to scroll through each time, but now I can't tell what I'm collecting.
I mean what does that item I'm standing next to look like to you?
There's a lot of falling in this actually, though fortunately it seems that Bond's immune to most common forms of death. He does lose a bit of time on the countdown though, so I guess he must have been knocked out for 30 seconds and we just skipped ahead.
Sorry 007, but you're rubbish at jumping off ropes, so you're going to have to go back down and fire up another rope a bit closer to the wall. Oh did I mention you apparently have limited rope ammo in this?
Game 3 - A View to a Kill (1985)
Formats: Apple II, DOS, Macintosh.
Hmm, I've got three directions to try. Apparently Bond can smell the Russians, but not the direction they're coming from, and I've no idea where 003 is. I'm being shot at though, so disappearing around the corner seems like a sensible choice.
Game 4 - Goldfinger (1986)
Formats: Apple II, Macintosh, PC.
I managed to get myself captured in three turns, and I'm already strapped to a table in Goldfinger's lair with a laser creeping towards me. So I'm doing better than I did in View to a Kill at least.
I figured I'd try talking, as it's what he'd least expect.
Come back tomorrow for more exciting tales of espionage and intrigue!
Read part two.