I imagine it's either going to be a platformer like the first two games, or an isometric shooter like Max Payne Advance. Anything but a straight port of Duke Nukem 3D works for me, because I've written enough on the game already. Though I'd be impressed if they managed to get that running on a GBA.
Duke Nukem 3D with no music or shading. Oh, and it's got dialogue boxes. Apparently aliens have invaded Area 51 and I've been sent in alone to redecorate the walls with their brain matter, or its alien equivalent.
It looks like they've taken a lot of the graphics straight out of Duke Nukem 3D, though that Desert Eagle's definitely new. But I think I liked my old pistol better. I liked the way it could fire more than one bullet per minute.
The controls are sensible enough, I move and turn with the d-pad, strafe with the shoulder buttons, and B and A are shoot and jump. It actually moves surprisingly fast too.
It's also a shame that instead of music they put in this annoying alarm sound that goes off every now and again to make sure I haven't fallen asleep.
|Duke Nukem 3D (MS-DOS)|
So far this is feeling more like Doom than Duke Nukem 3D somehow. It's a very flat map and it's missing all the little events and features like earthquakes, walls cracking open, giant spinning cogs in the floor etc.
It doesn't help that Duke's reusing all his old Duke 3D lines again. Pop culture didn't suddenly end in 1992 Duke, there's plenty of newer movies out there to rip off.
Anyway the alien army is dead and Area 51 has been retaken, so I guess that's my job done then. Time to go home and wait for the next catastrophe.
BUT THEN (A BIT LATER).
A bit early for a boss fight though isn't it?
The boss circles the outside of the room firing missiles at me, while I circle the inside of the room firing right back. He's definitely scoring more hits than me, but fortunately he seems seems to be armed with kid-safe rockets that only mildly sting when they explode, so I'm still hanging on.
AND THEN I KILLED THE BOSS AND WENT THROUGH TO LEVEL FOUR.
It turns out that I didn't need to figure out where the rest of the boss's secret alien army was hidden, as he'd already set up a teleporter leading directly to it. He apparently reasoned that no one ever visits the pyramids anymore, so it'd be the perfect place for a secret base.
Got any clever quotes for this situation Duke?
I can't believe that dialogue just happened in an actual game. Duke, ignore what I said about you needing some new material. It'd be best if you stick to your classic lines from now on.
Well these things are just like I remember them. Annoying.
This level's really reminding me of Doom now. It's a central hub surrounded by locked doors and passageways. I have to find the open door, go through to grab the keycard or flick the switch, then get back to the middle to figure out which door I've been allowed to go through next.
Speaking of things that aren't in Duke 3D, this level art is all brand new. I wasn't certain about the Area 51 base, but I'm pretty sure these textures never appeared in the game.
A BIT LATER.
Or The Scorpion King I suppose, now that I think about it.
And then I had to escape from an exploding temple within a two minute time limit, with the camera jerking around all over the place. Just when I was finally happy they had to drag me back down.
You know I think I might have come across as disliking the game more than I do. My knowledge of early handheld fps games is pretty limited, but I wouldn't be surprised if this turned out to be one of the better ones. It feels more like a lost predecessor to Duke Nukem 3D though than a spin-off or sequel. The enemies are slower, the levels are less interesting, the graphics aren't as good, and it doesn't have the atmosphere. Of course it's no Doom either, but it kicks Wolfenstein 3D's ass.