If that wasn’t bad enough, an anthropomorphic fox runs over to him and covers him with glitter. This event has not been captured on film as I couldn’t live with myself if I started posting pictures of furries on the internet, but I assure you it happens. I’d sure hate to be that guy.
I don’t know what’s worse really: that the game is pulling the amnesia card, or that the main character gets revived by magical furry dust before the end of the introduction. It always amuses me when a game uses amnesia as an excuse to not have to worry about introducing the main character, and this game is no exception.
Also for some reason after the title screen the game has a border around it, and it seems to persist for the entirety of the game. It’s not that big a deal but it seems really weird.
This game has a rather clever conversation system in place for a SNES title; when talking to people you seem to learn special words, in this case hitmen (you can tell because it’s bold). You can then ask people about any of the words you’ve learned from previous conversations with anyone. I guess it’s kinda like Pokémon except instead of catching monsters I’m catching words.
I love the portrait of this guy though. He looks like he’s about to get run over by a truck. (For the record the portraits don’t seem to have ANYTHING in common with the actual sprites of the people in the street).
The newspaper guy claimed to be in a hurry so couldn’t talk, whilst he casually sat there reading the newspaper. Maybe he’s trying to finish the Sudoku puzzle during his lunch break or something.
I couldn’t actually find any way to fight back against them, but on the plus side they couldn’t seem to work out how to actually hit me with the bullets. Time to leave!
At this point I can only do the honourable thing and break into someone else’s house to escape.
Collecting dog collars is a personal hobby of mine so I quickly whipped it up and pretended to not notice the missing stray dog.
In the next building I broke into there was a video phone on the wall, but it didn’t work. I had a really witty comment about the phone in my head, but I can’t remember what it was, so you get a pointless picture of a broken phone.
On a small side note the music in the game gets quieter when the menu is open, which is a really nice touch. Since this is probably the only time I’m gonna comment on the music I should also mention it’s awesome.
The guns seem to have infinite ammo though, and the cursor tracks targets automatically as they move which is really useful. What’s more useful is the Orc had a sweet leather jacket on him when he died, which I promptly stole.
Before I could collar the little flea-ridden mutt and claim him as my own he disappeared into the shadows. I guess the collar is one of his ‘favours’. Bonus points for using the proper English spelling of favour.
Aside from a good way to slip in a reference to one of Ray’s favourite games there wasn’t any reason to come back here, so it’s off on more adventures.
It was kind of annoying that the hobo in the dumpster had more money than me when I killed him. I wish he dropped his gun though, as it did waaay more damage than mine.
1993 - Shadowrun (SNES)1994 - Shadowrun (Genesis/Megadrive)