Saturday, 15 October 2011
X-Men II: The Fall of the Mutants (MS-DOS)
This is the third ever X-Men game to be released, but the second to be developed by Paragon Software, so that's why it gets to be called X-Men 2 I presume.
...just as soon as I figure out how to out to make my choice.
Oh, apparently it wants me to press '1' for Dallas, '2' for Galleria, or '3' for Ice Age! Well that's... kind of ridiculous.
I guess I should go take my mutant conga line around this icy maze of streets then.
Like with the other menu I have to select my desired command by pressing the appropriate key. This time though it wants me to press the first letter, so I shall press 'f'. For 'fuck these controls'.
Oh! I know why it's not working. I'm not close enough yet to attack. I'll need to spend my first turn moving everyone into position.
I eventually win the fight and receive... absolutely nothing. No xp, no money, no items. There seems to be zero benefit to getting into fights.
Uh, let's see if Cyclops is handling things any better.
And the fight's won.
A map would be nice. For all I know I actually have one, I just don't know how to bring it up.
And now I guess it's night time because I can't see a damn thing any more.
Looking at my health I'm obviously doing something wrong, but I don't know what.
Rogue sticks to punches and kicks, but does them while floating. Personally if I had that power I'd fly up and drop stuff on enemies, from where they can't hit me.
Or better yet, I'd fly over them and not fight anyone at all.
This is the last X-Men game I'll be playing for a while, because I'm getting pretty sick of them, but I'm hoping the next batch will surprise me. By being good I mean... not by somehow being worse. Next game.