I don't want to do much of a comparison post here but in Sword of Mana, he lives. And boy does he talk there. Here, he just tells you what you need to know (visit Bogard), and dies. It spares you friendship speeches, it's sad but ultimately for the best.
Anyway, you get caught and pushed down a waterfall. And survive.
Zelda. Press A to attack, press B to use your equipped item/spell. Press Start to enter the menu and Select brings more options like saving.
Here, I've gained a level. You can choose what stat goes up, and it'll go up by 2 while 2 other stats go up by 1. Power is weapon damage, Wisdom is MP, Stamina is defense and HP, and Will determines how fast the limit bar fills.
Go to the item menu, select the mattock, and you have 7 uses before you run out. You can buy it in item stores later though. Now when you press the B button, you'll use up a mattock. Use it to break down pots, stones, and walls. It can actually damage certain enemies too but I feel it's a waste of a mattock to do so. Still an interesting use.
Actually, the HUD wasn't what I meant to comment on here though. The path up there you see? Later in the game, you'll be passing through there. I do not remember if it's the Snow field near there or the Rock level but it shows how connected the game is. Some places in the field you won't be able to access yet until you have a certain weapon/item/vehicle/pass a certain area to do so.
Sword of Mana tried this at times, but with a grey orb that you needed to use a certain weapon on. Funny how the older game is the one that felt more natural and made more sense.
The room design here is simple and effective. It places an ice floor that you can only slide in from one direction. Now you're stuck, until you figure out to equip the sickle and strike the plants to get rid of them, which you are likely to do. So now you've learned that you can get rid of plants like that with your sickle!
This is a slightly more complex puzzle that built off the knowledge/rules that you learned before.
- Rule #1: Those squares are switches that will reveal a staircase.
- Rule #2: Ice floors will block you from one direction but slide you forward from the other.
- Rule #3: Rocks can be broken by mattocks.
This battle gets me 2 rewards: The spell of Fire and the Mirror. The Mirror is a one time use plot item, sort of like a unique key. The Fire spell is a new spell for you to play around with. That is also the first time you are able to damage certain types of enemies who were immune to most physical attacks, especially the ones you have by then.
By the way, this review may contain spoilers.
I didn't want to do too much Sword of Mana comparisons, but it is so refreshing to have your objectives clear, simple, and have dialogue take place in 2 message boxes or so at most, not having 15 minute cutscenes on the heroes being all whiny about everything.
I have to say, I really enjoy this game. I replayed this game so much and for this post, I didn't mind replaying it yet again. It's not a PERFECT game, but for being done on the Game Boy, being made so long ago, it was quite well developed and polished. When I get to the Sword of Mana post, I'll refer back to this game since it's the remake of it. I don't have an equivalent of Ray's "Wins the prize" award, but I would gladly award it to this game!
Final Fantasy series:
1987 - Final Fantasy (NES)
1991 - Final Fantasy Adventure (Game Boy)1991 - Final Fantasy IV (SNES)
1999 - Final Fantasy VIII (PSX)