Monday, 17 October 2011
Buffy the Vampire Slayer (GBC)
This cutscene began with "One afternoon, Buffy stops by Xander's...", so it seems the developers are assuming everyone playing this would be familiar with the TV series and knows who or what Xander is. Or maybe they just don't care.
That's Anya behind the speech bubble by the way. If you don't know who that is, then that's okay, it's probably not important. To be fair it's probably possible to figure how they relate to each other from the dialogue.
Some people would question mysterious spinning cans of soda sitting abandoned in a graveyard, but the Slayer knows you've gotta get your refreshment where you can.
You know, I think I may have misjudged this character art. It looks pretty bad in still shots, but the animation is pretty fluid. Though for some reason they've dubbed Buffy's attacks with laser gun sound effects.
I'm stuck in a locked off screen with an immortal enemy and no way to escape.
How the hell am I supposed to kill this vampire... VAMPIRE! Oh crap I can't believe I've been so stupid.
The screen unlocks and I'm free to proceed. Weirdly for a scrolling beat 'em up I'm able to backtrack too. Not that there's anything to backtrack to.
There may be no vamps around at this exact moment, but there's no way I'm not going to get jumped by another vampire in the next 10 seconds. This thing is a tested and proven vampire pacification device and I'd like to have it handy.
A FEW VAMPIRE FIGHTS LATER.
Here I am playing as one of the few licensed characters who can actually jump several times her own height, and I can't even make it as high as the roof of a crypt.
All that's going to happen here if you leave it here is I'll take five steps to the right, the screen will lock, a vampire will jump out, and I'll be running right back to pick it up. I haven't found one object yet I've been allowed to walk past without a vamp fight.
AND SURE ENOUGH.
It's time for me to put into action all the moves I've learned and... oh wait, I've killed him. Well, okay then. Back to patrolling.
A FEW MORE IDENTICAL VAMP FIGHTS LATER.
Actually to be fair I think the artist has done a pretty decent job considering what they have to work with. It's hard to create a good likeness of a person when you've only got a fraction of a 160x144 pixel screen and 14 colours to work with.
I'm still not letting them off about the speech bubbles though.
Then the vamp got a good hit in, and emptied the last of Buffy's green bar (the one on the left). I guess that is her stamina bar, because she fell to the ground and the vampire started to feed on her. Behind that bin on the right so I couldn't get a screenshot of it.
He only drank a tiny drop of my red bar before I was able to fight him off though, so even a knock down isn't enough to defeat Buffy.
SEEMINGLY DOZENS OF BORING VAMPIRE FIGHTS LATER.
Maybe a ninja vampire? I don't know. If he manages to get back up after I knock him down I'm assuming vampire and pulling out the stake.
Assuming I can even manage to knock this guy down, he looks pretty tough.
Not that I'm complaining, I'm not the kind of person who necessarily needs a challenge to be entertained, but this game is just walk, fight, walk, fight, and the fights are as boring as the walking.
Well I would continue playing, but I've just remembered that I really don't want to.