Played using Fitzquake.
I guess someone at id must really like nails, seeing as there's a nail on the logo, nail guns and super nail guns in game... they even got Nine Inch Nails to do the soundtrack.
Hard mode is so hard that I can actually die by falling in the lava while trying to get to its portal, and Nightmare mode is so challenging that the portal for it is hidden as a secret on the the way to the fourth episode.
I'm just glad I didn't have to change any other options this way or else I'd be stuck wandering here for hours just trying to redefine my controls.
Plus the 'Dimension of the Doomed' sounds like a cheerful place to visit.
Oh, 'Dimension of the DOOMed', I get it now.
The enemy in this have been fairly stupid so far. Combat has been entirely about shooting them before they can shoot me, and moving around a lot. Which actually suits me fine.
I have to feel sorry though for the poor enemy bastards who can't find secrets or even pick up items. They patrol past quad damages, super shotguns, extra armour etc. all day, and they can't take any of them. And they are really going to wish they'd picked this up first in a few seconds.
It's okay though, I collected a nail gun! Plus I still have quad damage active, so this guy's going to be sprayed across the walls in a second or two.
In this case shooting the red target on the right got me a shiny new double barrelled shotgun from that door on the left. Finally my dreams of being able to kill a Grunt in one shot have come true!
You know, maybe I should go find that hazard suit first. I have to admit that there's a good chance I'm going to be going for a swim, and that water does not look healthy.
A lot of people have complained that it looks entirely green and brown, and it clearly does. It's practically monochrome at times. But I think it suits the game, it's an appealing look to me.
|Quake 64 (Nintendo 64)|
It's funny how this game doesn't have a single weapon that fires bullets. No pistols, sub machine guns, assault rifles, sniper rifles... only nail guns.
The design of these levels really doesn't make any sense at all, but that's not actually a bad thing in my opinion. It's supposed to be a twisted realm of weirdness, they're not going for ultra realism here.
Well, actually they're not a massive threat. If I leave them they'll just slowly shuffle around, trying to throw parts of their body at me. But they annoy me, so they're getting 'sploded.
It looked more impressive in motion. Well, okay not by much.
I was actually doing alright here until I stepped back and fell down a lift shaft.
It's not all bad though. They've kept all the torches burning to add a bit of light.
Fortunately I went through the reverse side of the portal first and found a handy quad damage before I came here.
I don't really like the look of the weapon much though, not from this view anyway. It just doesn't look much like a rocket launcher to me at all.
That was the last I saw of him, so either he's not very heat resistant, or he can't swim. Either way he's not my problem any more. Now I've got the key I can stroll right on into the level exit.
He deserves it though, for being stupid enough to hang out in the one room that can kill him. There's plenty of places he could have taken a lava bath which don't have huge lethal electricity pylons on the ceiling, but I guess it never occurred to him than anyone would try pressing the huge obvious buttons on the ground that are near impossible not to activate just by running away from his rocks.
Is Quake as good as I remember, or is the gameplay now hopelessly archaic? Well I only played the first episode, but I'm going to have to say, yeah this is as good as it ever was. Better now in fact, with the improved graphics. I never once found myself frustrated due to it missing something I take for granted in modern first person shooters.
For the first episode at least, Quake gets every award I've got to give it.