Okay I've started off with a cave, three paths, iconic music, three hearts, and absolutely no weapons. I should probably go check out that cave.
I'm definitely not going to turn down a free sword though!
Annoyingly, moving between screens doesn't seem to be filling in locations on my mini-map. I guess I'm expected to remember where I've been, or draw a map on paper as I go. But I can't be bothered.
Damn, I need to have full health to use my sword as a gun? That's just mean.
I've found that the enemies sometimes drop collectable bombs and hearts when they die though, so if I can kill a few more enemies along the way I'll be able to get my super sword attack back. Sometimes they even drop a fairy, which dances around the screen to lure me into enemies, but gives me max health if I can grab her.
I don't really have much choice but to make a run for it across the bridge and hope they don't kill me by spitting rocks at my back before I get off screen.
The top door is locked, and my bombs are having no effect, so I'm going to try the other rooms.
Well that worked out so well for me that I'd be a fool to not go check the door on the right too.
Why do these guys get to have boomerangs? I want a boomerang.
The stairs led to a 2d side view room, and a bow! Which I can't seem to equip.
Is that thing a cross between a dragon and a unicorn? That's like... double mythical. I probably shouldn't be killing endangered fantasy creatures like this, but I've just found a new boomerang weapon to try out and I AM trying to save a princess. On the scale of heroism, saving princesses ranks way higher than saving endangered monsters.
Oh right, yeah, it's split into eight pieces. I forgot. So only seven more dungeons to go.
Damn, Zelda really went to a lot of trouble to hide these things from Gannon. If she was tough enough to fight to the end of the eight deadliest dungeons in the land to hide these pieces, why didn't she keep hold of the Triforce and just kill the guy herself?
My journey to find another dungeon to pillage isn't going so well. It doesn't help that despite all my exploration, my map is still just a green dot on a big grey rectangle.
And then the sea monster and his blue friend with the one hit kill sword attack game over'd me, throwing me back to the start again.
You know, I have to say that I actually liked this game. A lot more than I was expecting to. Being able to keep my cash and equipment after dying means I can chip away at the game, making progress with each run. Which is far better than getting put back to square one after a game over.
Though on the other hand, you do literally start right back at square one of the overworld or a dungeon after a game over, and I'm tired of finding my way back to where Link was killed last, so I'm through with this.