Thursday, 7 April 2011
SWAT Kats: The Radical Squadron (SNES)
Well, we can't go to forest level world, and plane island doesn't seem to be selectable, so I guess I'll go to Megakat... holy shit the sun has a catface! That is creepy.
Fun Fact: A Megakat equals one million kats
You get to choose between playing as Chance "T-Bone" Furlong or Jake "Razor" Clawson. I went with Chance, because he was the one highlighted at the time I hammered the start button trying to get to some gameplay.
Weirdly you start with a fifth of a health bar, on level 00.
Wow, I've just noticed that these barrels I'm jumping on have a radiation sign on them. That's a bit unsafe isn't it, dumping radioactive material in front of a restaurant.
Wow that's interesting, it says I'm on level 01 now. It seems that number actually refers to my character level! And killing these dudes is levelling me up! If I can ever hit the bastards!
Of course if I walk forward now he'll hit me just fine.
Also, the timer has reset, interesting...
an insignificant amount of damage. Of course you bounce right off again, so if you're not careful you can be bounced right back off the other side of the building.
And this level is full of blind jumps into bottomless pits... of instakill acid! Of course you can grab onto the wall if you're close enough and save yourself, but still...
I guess the developers took pity on people, because there's a free 1up at the very start of the level. So you can't actually lose a life here. It's consequence free.
Oh, but there is ONE consequence I've noticed. You keep your experience gains when you die.
So, two extra lives for every one you lose, 9 minutes of time to kill enemies before you reset the timer. And the enemies respawn. If you wanted to grind, this would definitely be the place to do it.
Oh shit, there's a blue monster thing in the background!
But I never ran out of lives, it just kept going forever! So started playing again and eventually managed to finish it without firing off a shot. Which was the opposite of fun.
Oh, that black oval in the background is a door? But there was one at the start of the level where I came in and that wasn't a door (well I realise it was the door IN now), so I assumed these things were just background.
I make my way through a load more of these purple rooms, each with a door at the end. And then... I fall through a gap and land back in that room I was stuck in at the start! Well at least I know what was up there now.
Agh, I'm done. It was a reasonably well made game but I'm through with it. Next game.